Clockwork Oranges
The Robots

The Robots

Citron

2020 – 2021 INFINITE RECHARGE

Robot Specifications

  • Adjustable hooded shooter
  • Front facing intake
  • Actuating hopper power cell collection system
  • Dual-purpose collection arm with climbing capability

Season Awards

  • 2020 Orange County Regional Dean’s List Finalist – Matthew Jelensky

In INFINITE RECHARGE℠, two Alliances work to protect FIRST City from approaching asteroids caused by a distant space skirmish. Each Alliance, along with their trusty droids, race to collect and score Power Cells in order to energize their Shield Generator for maximum protection. To activate Stages of the Shield Generator, droids manipulate their Control Panels after scoring a specific number of Power Cells. Near the end of the match, droids race to their Rendezvous Point to get their Shield Generator operational in order to protect the city!

During the 15 second Autonomous Period, droids follow pre-programmed instructions. Alliances score points by:

  1. Scoring Power Cells in the Power Port
  2. Moving from the Initiation Line

In the final 2 minutes and 15 seconds of the match, drivers take control of the droids. Alliances score points by:

  1. Continue to score Power Cells in the Power Port
  2. Completing Rotation Control
  3. Completing Position Control
  4. Hanging from the Generator Switch
  5. Getting the Generator Switch to the level position

The Alliance with the highest score at the end of the match wins

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Stretch 2.0

2019 DESTINATION: DEEP SPACE

Robot Specifications

  • PID controlled, 3-stage elevator
  • 2nd HAB level start
  • Active cargo collector

Season Awards

  • 2019 Las Vegas Regional Dean’s List Finalist – Jacob Rodriguez
  • 2019 Houston World Championship Dean’s List Winner – Jacob Rodriguez

In DESTINATION: DEEP SPACE, Presented By The Boeing Company, we join two competing ALLIANCES collecting samples on Planet Primus. Unpredictable terrain and weather patterns make remote ROBOT operation essential to their mission on the planet. With only 2:30 until liftoff, the ALLIANCES must gather as many CARGO pods as possible and prepare their spaceships before the next SANDSTORM arrives.

T-minus 2:30: A SANDSTORM limits DRIVER visibility so ROBOTS independently follow preprogrammed instructions or are operated by human DRIVERS via video from their stations. ALLIANCES score points by:

  1. Deploying ROBOTS from Habitat (HAB)
  2. Preparing ROCKETS and CARGO SHIP with HATCH PANELS
  3. Loading CARGO pods into their ROCKETS and CARGO SHIP

T-minus 2:15: The SANDSTORM clears, and human operators take control of their ROBOTS.
ALLIANCES continue to score points by:

  1. Preparing ROCKETS and CARGO SHIP with HATCH PANELS
  2. Loading more CARGO pods
  3. Returning the ROBOT safely to the ALLIANCE’s HAB

0:00: ROCKET liftoff
The ALLIANCE with the highest score at the end of the MATCH wins.

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Stretch

2018 FIRST POWER UP

Robot Specs

  • PID controlled, 2-stage elevator
  • Left or Right auto switch scoring
  • Climb
  • Pneumatic Power Cube collector

Awards

  • 2018 Aerospace Valley Regional Judge’s Award

FIRST® POWER UP℠, the 2018 FIRST® Robotics Competition game, includes two alliances of video game characters and their human operators who are trapped in an arcade game. Both alliances are working to defeat the boss in order to escape!

Each three-team alliance prepares to defeat the boss in three ways:

  1. Control the Switches and the Scale. Robots collect Power Cubes and place them on
    Plates to control Switches or the Scale. When the Scale or their Switch is tipped in their
    favor, it is considered owned by that Alliance. Alliances work to have Ownership for as
    much time as possible.
  2. Earn Power Ups. Robots deliver Power Cubes to their humans who then place them into
    the Vault earning the Alliance Power Ups. Alliances use Power Ups to gain a temporary
    advantage during the Match. There are three Power Ups available to teams: Force, Boost,
    and Levitate.
    • Force gives the alliance ownership of the Switch, Scale, or both for a limited period of
      time
    • Boost doubles the rate points are earned for a limited period of time
    • Levitate gives a robot a free climb
  3. Climb the Scale. Robots Climb the Scale in order to be ready to Face The Boss.

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Southpaw

2017 FIRST STEAMWORKS

Robot Specifications

  • Climper (Rope climber)
  • Automatic gear placing on all 3 sides of airship
  • High-goal fuel shooter
  • Floor gear pickup

FIRST® STEAMWORKS℠, the 2017 FIRST® Robotics Competition game, invites two adventurers’ clubs, in an era where steam power reigns, to prepare their airships for a long distance race.

Each three-team alliance prepares in three ways:

  1. Build steam pressure. Robots collect fuel (balls) and score it in their boiler via high and
    low efficiency goals. Boilers turn fuel into steam pressure which is stored in the steam tank
    on their airship – but it takes more fuel in the low efficiency goal to build steam than the
    high efficiency goal.
  2. Start rotors. Robots deliver gears to pilots on their airship for installation. Once the gear
    train is complete, they turn the crank to start the rotor.
  3. Prepare for flight. Robots must latch on to their airship before launch (the end of the
    match) by ascending their ropes to signal that they’re ready for takeoff.

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Overclocked

2016 FIRST STRONGHOLD

Robot Specifications

  • PID controlled double jointed arm
  • Arm could manipulate defenses and collect boulders
  • Duel wheeled boulder holder/shooter powered by two mini-cim motors
  • CAM enabled limit switches
  • 10-wheel custom drive chassis capable of going over the defenses

Season Awards

  • 2016 Orange County Regional Imagery Award
  • 2016 Orange County Regional Quarter Finalist

FIRST STRONGHOLD℠ is played by two alliances of three teams each. Alliances compete against each other to breach their opponents’ defenses, known as outer works, and capture their tower. They score points by crossing elements of their opponents’ outer works, scoring boulders in their opponents’ tower goals, and surrounding and scaling their opponents’ tower itself.

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Clementine

2015 RECYCLE RUSH

Robot Specifications

  • Uses a modified slide KOP Drivebase with omniwheels
  • Uses 4 Hooks to lift up totes by the lip
  • Encoder driven bike chain elevator
  • Two proximity sensor to help test tote alignment

Season Awards

  • 2015 Las Vegas Regional Finalist
  • 2015 Los Angeles Regional Team Spirit Award

RECYCLE RUSH is a recycling-themed game designed for the 2015 FIRST Robotics Competition (FRC). It is played by two Alliances of three Teams each. Alliances compete simultaneously to score points by stacking Totes on Scoring Platforms, capping those stacks with Recycling Containers, and properly disposing of Litter, represented by pool noodles, in designated locations. In keeping with the recycling theme of the game, all scoring elements used are reusable or recyclable by teams in their home locations or by FIRST at the end of the season.

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Tim

2014 AERIAL ASSIST

Robot Specifications

  • 6 Wheel KOP Drivebase powered by 4 CIM motors geared for 12 Ft/Sec.
  • 4  2 7/8″  Orange BaneBots Wheeled Collector.
  • Catapult powered by 2 CIMS and 2 MiniCIMS.
  • Side Wings to help inbound the ball.

AERIAL ASSIST is played by two competing Alliances of three Robots each on a flat 25’ x 54’ foot field, straddled by a lighting truss suspended just over five feet above the floor. The objective is to score as many balls in goals as possible during a 2 minute and 30 second match. The more Alliances score their ball in their goals, and the more they work together to do it, the more points their alliance receives.

The match begins with one 10-second Autonomous Period in which robots operate independently of driver. Each robot may begin with a ball and attempt to score it in a goal. Alliances earn bonus points for scoring balls in this mode and for any of their robots that move in to their zones. Additionally, each high/low pair of goals will be designated “hot” for five seconds, but the order of which side is first is randomized. For each ball scored in a “hot” goal, the Alliance earns additional bonus points.

For the rest of the match, drivers remotely control robots from behind a protective wall. Once all balls in autonomous are scored, only one ball is re-entered in to play, and the Alliances must cycle a single ball as many times as possible for the remainder of the match. With the single ball, they try to maximize their points earned by throwing balls over the truss, catching balls launched over the truss, and scoring in the high and low goals on the far side of the field.

Alliances receive large bonuses for “assists,” which are earned for each robot that has possession of the ball in a zone as the ball moves down the field.

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Fred

2013 ULTIMATE ASCENT

Robot Specifications

  • Hold up to 4 Frisbees
  • Shoots into the 3 point goal
  • Two pneumatically actuated claws to climb to the 10 point level
  • 6 Wheel KOP Drivebase Powered by two CIM Motors

Season Awards

  • San Diego Regional Finalist

ULTIMATE ASCENT is played by two competing alliances on a flat, 27 x 54 ft field. Each alliance consists of three robots. They compete to score as many discs into their goals as they can during a two (2)-minute and fifteen (15)-second match. The higher the goal in which the disc is scored, the more points the alliance receives.

The match begins with a fifteen (15)-second Autonomous Period in which robots operate independently of driver inputs. Discs scored during this period are worth extra points. For the remainder of the match, drivers control robots and try to maximize their alliance score by scoring as many goals as possible.

The match ends with robots attempting to climb on pyramids located near the middle of the field. The robot earns points based on how high it climbs.

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2012

REBOUND RUMBLE

Robot Specifications

  • 6 Wheel KOP Drivebase Powered by 2 CIM Motors
  • 3 position elevator that can lower bridge
  • Elevator bucket holds 3 balls
  • Shoots balls into the 2 point goal via pneumatic punch
  • Collector can gather balls from anywhere on the field

Season Awards

  • San Diego Regional Rookie Inspiration Award

Rebound Rumble is played by two competing alliances on a flat, 27 x 54 ft field. Each alliance consists of three robots. They compete to score as many basketballs into their hoops as they can during a 2 minute and 15 second match. The higher the hoop in which the basketball is scored, the more points the alliance receives.

The match begins with a 15-second Hybrid Period in which robots operate independently of driver inputs. During this Hybrid Period, one robot on each alliance may be controlled using a Microsoft Kinect. Baskets scored during this period are worth extra points. For the remainder of the match, drivers control robots and try to maximize their alliance score by scoring as many baskets as possible.

The match ends with robots attempting to balance on bridges located at the middle of the field. In Qualification Matches, a robot from each alliance will also try to balance on the white Coopertition™ bridge to score additional
ranking points for each alliance.

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