Southpaw | 2017
Southpaw | 2017

Southpaw | 2017

2017 FIRST STEAMWORKS

Robot Specifications
  • Climper (Rope climber)
  • Automatic gear placing on all 3 sides of airship
  • High-goal fuel shooter
  • Floor gear pickup
Events

There are no videos for this event. ☹️

San Diego Regional Matches

Match #AllianceResultVideo
Qualification 5BlueLoss
Qualification 15BlueWin
Qualification 26RedLoss
Qualification 39RedLoss
Qualification 47BlueWin
Qualification 58RedWin
Qualification 67BlueLoss
Qualification 87BlueWin
Data from The Blue Alliance

OC Regional Matches

Match #AllianceResultVideo
Qualification 7RedWin
Qualification 16BlueWin
Qualification 26RedLoss
Qualification 35RedLoss
Qualification 39BlueWin
Qualification 48BlueTie
Qualification 57BlueWin
Qualification 69RedWin
Qualification 74RedLoss
Qualification 86RedTie
Quarter Final 2, Match 1RedLoss
Quarter Final 2, Match 2RedLoss
Data from The Blue Alliance

Beach Blitz Matches

Match #AllianceResultVideo
Qualification 3RedWin
Qualification 8BlueWin
Qualification 15BlueWin
Qualification 20RedWin
Qualification 25RedLoss
Qualification 33RedLoss
Qualification 42BlueWin
Qualification 48BlueWin
Qualification 52RedLoss
Qualification 58BlueWin
Quarter Final 1, Match 1BlueLoss
Quarter Final 1, Match 2BlueLoss
Data from The Blue Alliance

FIRST® STEAMWORKS℠, the 2017 FIRST® Robotics Competition game, invites two adventurers’ clubs, in an era where steam power reigns, to prepare their airships for a long distance race.

Each three-team alliance prepares in three ways:

  1. Build steam pressure. Robots collect fuel (balls) and score it in their boiler via high and
    low efficiency goals. Boilers turn fuel into steam pressure which is stored in the steam tank
    on their airship – but it takes more fuel in the low efficiency goal to build steam than the
    high efficiency goal.
  2. Start rotors. Robots deliver gears to pilots on their airship for installation. Once the gear
    train is complete, they turn the crank to start the rotor.
  3. Prepare for flight. Robots must latch on to their airship before launch (the end of the
    match) by ascending their ropes to signal that they’re ready for takeoff.

Source