Tim | 2014
Tim | 2014

Tim | 2014

2014 AERIAL ASSIST

Robot Specifications
  • 6 Wheel KOP Drivebase powered by 4 CIM motors geared for 12 Ft/Sec.
  • 4  2 7/8β€³  Orange BaneBots Wheeled Collector.
  • Catapult powered by 2 CIMS and 2 MiniCIMS.
  • Side Wings to help inbound the ball.
Events

Inland Empire Regional

Match #AllianceResultVideo
Qualification 4BlueWinβœ…
Qualification 9RedLossβœ…
Qualification 15BlueWinβœ…
Qualification 22RedLossβœ…
Qualification 33BlueWinβœ…
Qualification 40BlueWinβœ…
Qualification 44BlueLossβœ…
Qualification 49RedWinβœ…
Qualification 60RedLossβœ…
Qualification 65RedLossβœ…
Qualification 70BlueWinβœ…
Qualification 76RedLossβœ…
Qualification 84RedLossβœ…
Qualification 87BlueWinβœ…
Quarter Final 4, Match 1BlueLossβœ…
Quarter Final 4, Match 2BlueLossβœ…
Data from The Blue Alliance

Las Vegas Regional

Match #AllianceResultVideo
Qualification 6RedLossβœ…
Qualification 10BlueWinβœ…
Qualification 18BlueWinβœ…
Qualification 26RedLossβœ…
Qualification 34RedWinβœ…
Qualification 50BlueLossβœ…
Qualification 55RedWinβœ…
Qualification 63BlueLossβœ…
Qualification 72BlueWinβœ…
Qualification 81RedLossβœ…
Qualification 92RedLossβœ…
Quarter Final 2, Match 1BlueLossβœ…
Quarter Final 2, Match 2BlueLossβœ…
Data from The Blue Alliance

AERIAL ASSIST is played by two competing Alliances of three Robots each on a flat 25’ x 54’ foot field, straddled by a lighting truss suspended just over five feet above the floor. The objective is to score as many balls in goals as possible during a 2 minute and 30 second match. The more Alliances score their ball in their goals, and the more they work together to do it, the more points their alliance receives.

The match begins with one 10-second Autonomous Period in which robots operate independently of driver. Each robot may begin with a ball and attempt to score it in a goal. Alliances earn bonus points for scoring balls in this mode and for any of their robots that move in to their zones. Additionally, each high/low pair of goals will be designated β€œhot” for five seconds, but the order of which side is first is randomized. For each ball scored in a β€œhot” goal, the Alliance earns additional bonus points.

For the rest of the match, drivers remotely control robots from behind a protective wall. Once all balls in autonomous are scored, only one ball is re-entered in to play, and the Alliances must cycle a single ball as many times as possible for the remainder of the match. With the single ball, they try to maximize their points earned by throwing balls over the truss, catching balls launched over the truss, and scoring in the high and low goals on the far side of the field.

Alliances receive large bonuses for β€œassists,” which are earned for each robot that has possession of the ball in a zone as the ball moves down the field.

Source